Jailbreak is a community-based game mode in which the Terrorists' (Prisoners) aim is to successfully rebel against the Counter-Terrorists (Guards) and eliminate them. While the Counter-Terrorists' (Guards) aim is to control the Prisoners and keep them under control while they play mini-games, eventually ending with just one Prisoner remaining.
When the round starts, a warden will be elected from the Guard team. They will be in charge of the round, until either they trade warden away, die or the round ends. You can always easily identify the warden by the tag placed in front of their name "[Warden]". It is very important the Warden is listened to at all times, this ensures that you know exactly what you should be doing and when. Wardens will sometimes use commands which are intentionally used to catch Prisoners out, this could include commands such as "When I say go which is not now, rush to my marker". This command means that the warden does not want you to rush to the marker until the keyword "go" is said. Once you have exited cells, you will often be told to rush to, stand inside or get to a "marker". The term "marker" refers to four bright, flashing, colourful rings which the Warden can place. The marker can often be referred to as "waypoint" or "warden waypoint" all these terms mean and refer to the same thing.
When the warden is giving commands, especially ones involving movement, it is important the commands are fulfilled as efficiently as possible. Should you be seen to be delaying, you can be shot and on certain occasions, killed.
When it comes to rebelling, it's always best to plan strategically and only make a move when the time is right. So this means drifting off when the Guards are not paying attention, where it be because their backs are turned or they're focused on another rebel, running directly at a Guard is not always the best idea.
The Black Market is a system which is put in place to assist the Prisoners with their rebellion. By executing the !bm command, a Prisoner can open the black market menu allowing them to purchase items such as highly explosive "Cluster Grenades" and even cutting the lights making everyone's screen completely black for a brief period of time!* Items from the Black Market, however, are not free. Items in the black market can be purchased with the in-game currency "credits". Credits can be accumulated by purchasing them from the store, playing on the server and collecting credit boxes.
*cutting the lights requires VIP which is purchasable at the store.
Maps are littered with mini-games which the Guards will attempt to place the Prisoners in. The Warden will proceed to explain the game in full, so it is important you listen to them when they are explaining the game. The winner will often be granted a price of selecting some Prisoners for the Guards to kill, however sometimes at the beginning of a game the Warden may say something such as "If you live, you live. If you die, you die." This means that the game will most likely deal damage to you upon failure and should you die, you will die, and to live, you must complete the game. Maps are also covered with secret vents, teleports and hiding spots. Many guides and tutorials can be found online about secrets spread across the map which will aid you in your rebellion.
Gangs are available for VIP players to create. They grant players a multitude of perks should they be a member of a gang which has the perks upgraded. Being a member of a gang also counts your kills and adds them to your total gang kills which can bump you up higher on the leaderboard viewable via !stats. Gang perks are as follows:
The last non-rebelling Prisoner alive at the end of the round will be granted LR (Last Request). This means they can select 1v1 mini-games to play with the Guards. Should the Prisoner win all the mini-games and eliminate the entire Guard team 1 by 1, the round will be a win for the Prisoners. However, within the Last Request menu, there is also a "Rebel" option. Upon selection of this option, the player is given 2 main options of rebellion, rebellion for a freeday, and rebellion for a special day. Selecting the "freeday" option will give the Prisoner a UMP-45 and will display a message in the chat stating the final Prisoner has chosen to rebel. This means the Guards are able to kill the Prisoner, however, if the Prisoner manages to eliminate the Guard team, the player will be granted a freeday when the next round commences. Selecting the "special day" option will display an extensive list of special days to choose from. Upon selection of a special day, a message will be displayed in the chat, and regardless of whether the Guards or the Prisoner wins the round, a special day will commence next round. Almost all Jailbreak rules do not apply during Special Days.
Should you become a Warden because either the current Warden died or because you were randomly selected at the start, there are many features available on the server to assist you in controlling the Prisoners. Double tapping E will create 4 colourful, flashing rings wherever you're looking at. These rings as a collective are referred to as a "marker" or sometimes referred to as a "waypoint". Markers can be used to direct the Prisoners and give a clear indication of where you wish for them to go. You can also paint a line by holding the E key. This can show a clear path for the Prisoners to follow and assist them in completing the command.
As a Guard, it is important to listen to the Warden, just as it is for the Prisoners, this ensures that you know what the Prisoners should be doing and you can act accordingly, it also means that you can avoid areas that the Prisoners are heading towards to prevent baiting. Baiting describes being within knifing distance of any Prisoner, should a Prisoner stab you when you are baiting, they are not rebelling and cannot be killed because of it. Camping certain areas as a Guard is also prohibited. You are not allowed to camp medic as a Guard, and you are not allowed to camp armoury. Warning shots are also something that need to be taken into account when being a Guard.
A warning shot will give only 5 damage on the first one, 10 on the next, 15 on the next etc. The purpose of a warning shot is to alert a Prisoner that what they're doing is wrong, but it's not lethal, nor rebellious enough to warrant being killed. A warning shot can be performed by holding the E key when shooting.
Assisting the Warden
As a Guard, your sole purpose is to assist the Warden in keeping the Prisoners under control and ensuring the round goes as planned, this means that you need to stay with the Warden at all times unless told otherwise or have sufficient reason to ask and be granted the permission to leave the Warden. For example, you could ask the Warden to pursue a Prisoner that you've seen run away.
The term 'Freedays' describes a day in which no Guards can give any commands to the Prisoners, and the sole purpose is for the Prisoners to explore the map, play games and enjoy themselves. The only times a Guard is permitted to kill a Prisoner during a Freeday is if a Prisoner is rushing you or has a gun and show no intention of surrendering said gun.
Squads are available for VIP players to create. They grant players a multitude of perks should they be a member of a squad which has the perks upgraded. Being a member of a squad also counts your kills and adds them to your total squad kills which can bump you up higher on the leaderboard viewable via !stats. Squad perks are as follows:
One of the most important utilities a Guard has at their disposal is the menu. The menu possesses many helpful commands all bundled into one easy to use menu. It grants you quick access to the Federal Arsenal, an option to change the guns you spawn with, the ability to open cell doors on the go, the ability to grant players Freedays (when appropriate), the ability to revive players should they have been free killed, the ability to heal players should they have been free shot, the ability to glow players different colours to easily tell Prisoners apart in a game like Football for example, the ability to begin a math trivia for the Prisoners in chat and the ability to reset the ball in Football.
Jailbreak maps are full of secrets and ways for Prisoners to rebel. It's important that as a Guard you know about all of these and know how to avoid them. Good map knowledge assists you in knowing places to avoid taking the Prisoners to give you the best possible chance of stopping them going to secrets. This however, does not mean you are to camp secrets or hunt through secrets such as vents for no sufficient reason or without permission.
The Federal Arsenal is similar to the Black Market, but used instead to assist guards against rebelling prisoners. By executing the !fa command, a menu will appear on the side of the guard's screen which will allow them to purchase items to aid them in having a successful round. Guard can purchase items from "Riot Armour(255hp)" and "Heal shots" to "UAV's" that allow them to find where the remaining rebels are and "Backup Generators" in case prisoners cut the lights. Once again, all of the items in the federal arsenal can be bought using credits.
Credit Boxes are dropped upon death of any and all players. These boxes can provide different amounts of credits and different prizes based on gang/squad perks and the tier of the boxes. Upgrading the perk Stealing in gangs for Prisoners and squads for Guards will increase the amount of credits you receive from teal credit boxes. The full list of credit boxes is as follows:
Special Days are days which can only commence when they are chosen in the LR menu under the rebel option, or when a staff member deems it appropriate to have a special day. During special days, almost all Jailbreak rules do not apply. The list of Special Days are as follows:
JAILBREAK PLAYER MODEL SHOWCASE
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