NexusNation: Server Rules

All users must read and respectfully follow these rules in order to avoid punishment. By playing on our servers, you agree to update yourself on these rules every so often.

Global Rules


These rules apply to ALL NexusNation servers and are non disputable.


Common sense applies to ALL rules, attempting to find loopholes by saying “this isn’t specifically stated in the rules” will result in a warn.



1: No mic spam, chat spam, voice manipulation software or links in chat.


  1. No unnecessary use of microphone (shouting, screaming, arguing, playing music)

  2. No posting more than 4 successive messages in a short amount of time.

  3. No use of software that manipulates the output of your voice to the server.

  4. Posting external links in text chat is forbidden for cyber security reasons.

  5. No use of coloured text.


2: No impersonating or disrespecting players / staff.


  1. Do not impersonate staff or other players names, through VIP tags or steam name.

  2. Do not excessively hound, insult or target players or staff.


3: No external programs, software or scripts.


  1. Any kind of third party software or scripts are against our rules and will result in you being permanently banned. This ban will not be appealable and you will be also banned from the website. This includes, but is not limited to; Bunny Hop Scripts, AHK Scripts (Auto-Hot-Key), Strafe Hacks or any other software that gives you an unfair advantage.  


4: No map/server exploiting.


  1. If you find an exploit within the server or the map, report it ASAP on the Nexusnation website or to a moderator if one is present.

  2. If you are caught abusing an exploit, you will be permanently banned. Sharing exploits is also a bannable offense.


5: No attempting to abuse RCON, CVars or commands.


  1. Any attempts to harm the server will result in a ban without question, this includes: RCON Scripts, Spamming CVars, Command Spam, and/or other actions that could result in the server crashing.


6: No smurf accounts or alternative accounts to evade bans.


  1. The use of smurf accounts on servers to evade punishment is forbidden. This will cause further punishment on your original account and smurf account.


7: No spawn killing/Jail Camping on surf combat.


  1. If an enemy player is sitting in their spawn and shooting out then they're fair game. Killing enemy players that just spawned at their spawn point/Jail and/or camping in their spawn/Jail for the purpose of getting kills is not allowed.


8: No spamming map music features.


  1. Constantly changing songs is considered trolling, any hidden secrets that activate a sound queue should be pressed once and once only. Over use of this is spam and will be dealt with.


9: No abuse of the Call Admin feature.


  1. Any attempts to abuse the !calladmin system will result in a ban from all of our servers.

  2. Please ensure that as much detail as possible is provided when using the !calladmin system to enable staff to respond quickly and efficiently.


10: English only.


  1. You can only speak English in voice and text chat.


11: Staff have final say.


  1. Respect mods decisions, they have the final say in enforcing rules.

  2. If you believe that a staff member is manipulating or bending rules, please raise this to an Admin+ on Discord.


12: No Delaying Rounds


  1. You're not allowed to purposefully delay a round from finishing.  Please reference rule 1.12.1


13: Links in Names


  1. Links to your own constructive content (Streaming, art, music, etc) is allowed, however links for pure monetary gain ( Gambling sites ) or a link just for the sake of a link is not allowed.

  2. We also do not allow links to offensive content.


NexusNation: Jailbreak Rules


Jailbreak is a gamemode in which involves prisoners (Terrorists) and guards (Counter-Terrorists). The guards aim is to kill any rebelling prisoners and order them to play games within the prison in order to get to a final prisoner. The prisoners aim is to either survive by listening to the guards orders or by rebelling and killing the remaining guards. The guards are ran by a warden who is automatically selected at the beginning of each round. They are to govern the prison and gives guards explicit orders which they must follow at all times.


  1. Global Rules


    1. The general rules must always be followed.

    2. Honesty is key, please don't lie to staff about free-kills etc.

    3. No trying to loophole the rules, use common sense. If you obviously loophole as a T, you can be KOSed.

    4. Do not talk over the warden at any time.

    5. No team-killing using map triggers unless friendly fire is on.

    6. The term "AFK Freeze" means you stand still with no hands on your keyboard or mouse.

    7. Free looking isn’t classed as being ‘AFK frozen’ and is punishable by the warden.

    8. Freezing allows players to stand, crouch and jump on the spot unless specified otherwise.

    9. No one is allowed to give any type of orders in-game except the warden (includes saying/typing in chat "go" etc)

    10. Your name must be easily readable with no foreign characters. Names with letters such as "𝓝𝓮𝔁𝓾𝓼" are allowed.

    11. You cannot have any jailbreak related instructions in your name. (all T's, jump rope, freeze).

    12. Unless you are part of the staff you cannot do microphone checks.

    13. Orders must be given and doors must be opened before 9:00 otherwise the plugin will automatically grant a free-day.

    14. Cell doors should only be opened when the warden gives the command to do so or does it themselves (unless a rebelling T gets them open first).

    15. If the cells are opened before orders have been given, it is automatically a free day and the one opening the doors will be guard banned.

    16. Shots must not be fired into a stack of prisoners unless the guard is certain they have a clear shot or if the stack is rebelling.

    17. The first round is always a programmed free day. Guards cannot give any orders.

    18. Any incidents or rule breaking that happens in one round cannot have an effect on any rounds after. For example, a prisoner got free killed in the round and requested a free day for the next round cannot be permitted.

    19. Vent cells are to be treated as normal cells if the vent is not accessible (closed off due to not being the random spawn).

    20. Do not ghost (bait someone's position out) especially if you’re dead.

    21. The plugins are made for a reason, if the plugin prints its a free day it's a free day. (few exceptions).

    22. If your microphone is bad do not use it, people might not understand what you’re saying particularly as warden and it will cause complications.

    23. You may not interfere with an ongoing LR unless the prisoner rebels.

    24. The terms "Guards" and "Prisoners" will always refer to the corresponding teams, it cannot be changed, used in a trap, etc.. its an overriding name and should only be used for overriding confusing situations.

    25. Special days are only allowed if requested in the LR menu.

    26. Free days are only allowed if requested in the LR menu.

    27. No detours and delays implies on all commands. This also applies to Special days too, eg you can't just camp until you're last alive.

    28. No cheating implies on all commands.

    29. When being told to crouch, it implies stay crouched.

    30. When making a gang make sure the name isn't offensive and that you're not advertising within the name.

    31. After cell doors have been opened, they should not be re-closed by anyone and remain open for the duration of the round

    32. You May not encourage other players to RTV a map, though you may suggest maps to be voted on when it comes up.

  1. Rules for Prisoners


    1. All prisoners are considered rebels if they are seen to be trying to escape or rush/attack a guard. (with exceptions)

    2. Being in the armory, knifing or entering vents, shortcuts and having a gun unholstered (in hand) instantly makes prisoners a rebel unless the warden has given permission to do so.

    3. Actively disobeying commands is classed as rebelling. This includes restriction commands.

    4. Orders take effect where you stand (when told to crouch walk follow warden don't jump first and then crouch walk, take 1 step out of your cell and freeze means not doing something else first).

    5. Wait until warden has finished completing the order.

    6. Prisoners must follow the orders given by the warden until 20 seconds after his death (restrictions still apply).

    7. When given an order you try to complete it with the given restrictions (Unless specified all minigames CLEAR all movement restrictions)

    8. When given an order which you cannot complete (not including restrictions) you have to freeze.

    9. You have to actively participate in (map) mini-games (so you can't be just frozen and waiting).

    10. When a Warden is trying to sort out a game to run don't be an asshole and try and ruin it for them, be considerate and allow them time to do so.

    11. You're not allowed to use the !lr menu if you are the last prisoner alive and still in the process of completing a minigame or order.

    12. Prisoners are allowed to be pardoned by a Warden if they are rebelling or have a gun, however, cannot be granted a free day for LR.

    13. If you do not have a microphone and you wish to talk you must afk freeze and type your message then go back to following the commands.

    14. Intentionally supplying a weapon to another T is counted as rebelling.

    15. You're allowed to snitch ONLY if the warden asks you specifically to do so. 

    16. Toy guns are not allowed.
    17. You are NOT allowed to lie about surrendering. If you state that you are surrendering you must come back with no weapons or projectiles. 

  1. Rules For Guards


    1. To be a guard you need to have a clear microphone and be willing to be a warden if selected.

    2. Favouritism is not allowed in any form.

    3. Guards cannot enter the vents unless a prisoner is seen inside the vents or entering a vent. One guard must be with the warden at all times, when there are more than 2 alive Guards.

    4. Guards cannot open any secrets/vents if it will help a prisoner later on in the round.

    5. Guards are not allowed to camp any type of vents, secrets, the armoury or any vent entrance/exit (for example, vent cells).

    6. Guards are not allowed to give prisoners guns at any given point. Guards must give prisoners a fair chance to complete the warden's orders. Not doing so is classed as free killing.

    7. Warning shots must be given as much as possible by holding down "E" and shooting a prisoner for non threatening actions. For example delaying, not facing the right direction, not crouching when told to do so, etc. Warning shots do not have to be given if a prisoner fails a mini-game, running away, inside a vent or hitting a vent or in the armoury.

    8. Guards should leave the armoury by 9:30 and can only return to the armoury if a prisoner is seen in the armoury or for a very prompt ammo restock.

    9. When there is only one rebelling prisoner remaining, guards are allowed to be sent by the warden to hunt any vents, secrets and the prison.

    10. Guards can only attack rebelling prisoners. If you accidentally free shoot someone then you must heal them if requested. If you accidentally free kill someone you must revive them or kill yourself in the armoury.

    11. The only orders a guard can give when there is a warden is to freeze, drop any weapons and throw any projectiles.

    12. If you are selected for warden when the warden dies, prisoners to follow the previous wardens commands for 20 seconds after death.

    13. Guards should always be considerate of prisoners that may not have a microphone.

    14. Do not bait prisoners. This means coming within knifing distance, one step away from a prisoner, standing within the path of a moving transit of prisoners. If a prisoner knifes you from you baiting, you cannot retaliate.

    15. Guards are not allowed to shoot when the "lights out" on the blackmarket is activated, and also are restricted from shooting through smoke unless it poses no risk non-rebels.

    16. Guards can play map mini games as long as it poses no risk of death, chance of baiting, getting stuck or not being able to stay with warden/prisoners.

    17. Guards cannot judge who is trying to escape a cell solely from the sound of vents breaking, they have to physically see a prisoner trying to escape to call KoS. Guards can use sound cues to request to hunt, as long as they follow previous rules regarding vents.

    18. Standing on top of a building (e.g. Medic or Armoury) is not classed as camping that area, unless blocking an entrance.

    19. Once the last prisoner is choosing LR, CT's must run away and prepare to fight. You cannot follow the last remaining T until it clearly states so.


  1. Rules for Wardens


    1. You must follow the guard rules as well as the rules for wardens.

    2. In order to be a warden all your instructions must be clear and follow the server definitions (see below).

    3. Do not give orders to guards which make them bait prisoners.

    4. As a general rule, a single order (not a trap) should not kill more than 5 prisoners. (map mini-games are not included).

    5. When playing a controllable map mini-game you cannot have more than 5 deaths unless a time limit on completion is specified (your guards are your responsibility, order them to quit pressing buttons).

    6. Map mini games can only be played twice per round with a group of prisoners.

    7. Special days are only allowed when requested on LR.

    8. Orders must be clear, if there was spam during an order you need to repeat the order.

    9. Orders must be repeated once per order if requested in chat.(If mods think you're trolling by keep saying repeat in the chat then you'll be punished).

    10. You cannot order prisoners to play bugged map mini-games.

    11. As the warden, you cannot restrict the prisoners from knifing. The only exception is when AFK frozen.

    12. Try and make rounds not repetitive and boring, you're ruining others fun otherwise.

    13. Wardens cannot force a player to bloodhound.

    14. Wardens cannot force prisoners to crouch, jump, any variation for long periods of time.

    15. Wardens cannot force a prisoner to type any commands in chat/console.

    16. Wardens cannot force a prisoner to kill himself. (jump off the edge, jump in the lava, etc...).

    17. Wardens can order any prisoner (free days included) to drop map specific grenades/bombs. (Toilet/Swords/Etc...) as it is treated as rebelling.

    18. Free days can only be acquired via LR, vote or failure to open the cell doors by 9:00.

    19. When accepting a free day for LR unless otherwise specified the free day is for next round.

    20. When executing a special day you must provide a brief description on how to play the mini-game whilst the countdown happens.

    21. When revoking a free day, you have to repeat orders given during the prisoners free day.

    22. Wardens cannot restrict communications on other guards. (it's the staff's job to act on mic/chat/voice spam)

    23. When placing markers which are not directly visible for the majority of the prisoners you have to specify where you placed it.

    24. When wardens revoke the previous wardens commands (or all your previous orders) you hereby revoke any command / restriction / free time by the previous wardens.

    25. When wardens revoke previous wardens restrictions (or all your previous restrictions) you revoke all restrictions by any previous warden.

    26. Wardens cannot lie about commands, for example, they cannot tell a T they can come join the remaining prisoners without dying and then they get killed for doing so.

    27. Wardens cannot do the simon says game (over voice) more than two times per game/map.

    28. All mini-games you make prisoners do must be explained in full. Asking the prisoners to crouch if they do not know how to play.

    29. Do not be a warden which punishes players for minor errors. This is only acceptable for Nazi days (see 6.13)

    30. Wardens are not allowed to consecutively do Nazi rounds. (E.g. 3-4 nazi rounds in a row)

    31. You cannot give prisoners orders to do games etc in their cells, the only orders you can give them is to AFK Freeze facing/touching an object in their cell.

    32. You cannot give prisoners orders in their cells without a 5 second grace period to follow these orders (for example, "all prisoners AFK freeze facing and touching your cell doors if you are not doing this by 9:30 you are KOS" and the time is 9:35 at the end of the sentence).

    33. Wardens are not allowed to kill non-rebelling prisoners if there are 2 non-rebels left. The only exception would be if a prisoner has to reach the end of a mini-game. (like deathrun where the only way out is the end).

    34. Wardens must make the two remaining non-rebels to compete for !lr.

    35. Wardens are allowed to ask the last non-rebel if they would like to bloodhound the remaining rebels.

    36. You can only turn on friendly fire on in the cells before the doors are opened, however you cannot force prisoners to kill one another, it is voluntary. The only exception to this is “Knife Battle”.

    37. Please keep "Friendly Fire" to a bare minimum (once or twice per map).

    38. On "Jb_temple_studios_tnn", Friendly Fire as a whole is not allowed due to the large player count in cells.

    39. Wardens may not make prisoners play deathball in a small area. The play area must have lots of space to dodge the ball. E.g. The cell medic on jb Peanut would be too small, but the cage outside would be big enough



5.    Last Request Rules


    1. During !lr you have the ability to specify your rules and conditions to your LR (with exceptions).

    2. Last Requests that require staff must be accepted by 3 parties: the player itself, the warden and a staff member (missing 1 of the 3 implies you don't get your LR).

    3. Both parties of the LR must be ready before you start an LR.

    4. Do not delay the round when LR becomes available to you. If you do you will be slain or made KOS.

    5. Gun toss rules are to be set by the prisoner before the first gun is thrown and must be understood by the guard.

    6. Whilst doing race, both parties must agree on a start and end point before they begin and the destinations must be chosen as quickly as possible to ensure there is no round delay.

    7. No glitching an LR so that one of the parties is stuck or is unable to take part fairly in and LR. This involves teleporting players to unfair places where if they win they may die or telling a guard to go to a place which puts you at an unfair advantage. This also mean's for special days such as war days, you cannot hold down a location which gives you a distinct advantage over the other team i.e. jb_clouds - Extreme climb teleporter or other map teleports

    8. Players cannot slay themselves or kill themselves if they do not like an LR game.

    9. Custom LRs are allowed if they are reasonable, do not take too long coming to an agreement and both the warden and prisoner has to come to an agreement.

    10. LRs must be fair in starting points, e.g. in shot 4 shot you cannot select mag-7 and go right up into the Guard's face.

    11. Prisoners can still be classed as rebelling when they have access to LR. Being last alive is not a free pass to intimidate guards.

    12. Teaming is not allowed in special days.

  1. Useful Definitions


    1. Hunting: Actively looking for rebels away from the Warden.

    2. Freekill: If a guard kills a prisoner who was not rebelling.

    3. Rebelling: Rebelling is when a prisoner turns breaks any prisoner rules or whenever a prisoner is not following order given by the warden.

    4. Walking: Either shift/crouch walking (no jumping).

    5. Shift: Whatever button you press to walk which is not crouching.

    6. Baiting: Coming within knifing distance of a prisoner or standing within the path of a moving transit of prisoners. If a prisoner knifes you from you baiting, you cannot retaliate.

    7. Ghosting: Ghosting is an act of multiple players handing out information to each other which result in an unfair gaming experience.

    8. Free time: An area restricted "free-day" where prisoners can freely move in (including jumping) and must follow the given restrictions for this free-time. (you cannot leave the area, you do not need to listen to any commands until free-time is revoked).

    9. Stairs / Ramp: Is the same thing.

    10. Bloodhound: The last prisoner trying to find the rebels for the guards to kill. There is no baiting during bloodhound and the guards may kill the bloodhound if they are purposely delaying.

    11. Rushing: Aggressively moving towards a guard who is not baiting.

    12. Restriction commands: A command that restricts prisoners from performing a certain action. E.g. Jumping

    13. Nazi Day: A day when Guards can punish for minor errors. Can only be done when Guards are consistently struggling to control prisoners and the Warden has specified prior to opening cells that it will be a nazi day, and explained what it is.

  1. Game Modes

    1. Bhop Battle - You have to use knife kill everyone, with bunny hop enabled.

    2. Knife Battle - You have to use a knife to kill each other in a 1v1 game situation.

    3. Kill confirmed - Kill someone and a chicken will drop, pick it up and they will be unable to respawn, just like the COD gamemode ‘Kill Confirmed’.

    4. Gang war - Two teams, crips and bloods, you have to try kill each other and if the team gets to one sided then it equalises the teams.

    5. No scope - You have a awp and cant use your scope and then have a no scope battle.

    6. Scoutzknivez - Low gravity scouts battle in a Free-For-All.

    7. One in a chamber - You have a deagle and only 1 bullet kill people and you will get your bullet back.

    8. Nade war - Have a nade and have to blow up opponents.

    9. Head shot - Head shot only 1v1 Deagle.

    10. Shark - Guards are in noclip and prisoners have a awp and guards have to kill prisoners with their knife.

    11. Nightcrawler - Have a laser that is green and CT’s are invisible and if a CT is in front of a t their laser goes red.

    12. Trigger discipline - You have a usp and if you miss a shot you lose hp.

    13. Gun game - All start with a gun and have to get 2 kills with that gun to upgrade it just like the COD game mode.

    14. Hunger Games - All players spawn in a circle surrounding a crate. You must go out and break crates to get weapons from them.

    15. War - Prisoners are Blinded, and guards (with increased Hp and speed) must all go to one area and wait for prisoners, who are given Ak-47s to be unblinded and then attempt to find and kill them.

    16. Special day vote - Vote for a special day.

  1. Commands


Command

Function

!t, !p, !prisoner

Switches you to the Prisoners team

!ct, !g, !guard

Switches you to the Guard team

!menu

Opens Guard/Prisoner/Spectator Menu

!open

Opens the cells

!close

Closes the cells

!days

Open special days menu

!mini

Open mini games menu

!fd

Open freeday menu

!heal

Open heal menu

!glow

Open glow menu

!qrevive

Open quick revive menu

!tools

Open tools menu

!tw

Transfers warden

!w

Claims warden

!guns

Open guns menu

!math

Starts a math challenge

!lr

Open Last Request menu

!ball

Aquire the ball

!reset

Resets the ball

!gang, !gangs

Opens gang menu

!gsay

Communicate with fellow gang members

!bm, !blackmarket

Opens T Item menu

!store

Opens Store menu

!credits

Check all players credits

!stats

Opens stats menu

!stop

Stops all sounds


  1. Gang Perks

Health = Gains an additional 1 HP per level.

Damage = Increases your damage each level.

Evasion = Increases the chance of evading damage.

Feathers = Decreases your gravity each level.

Stamina = Increases your run speed.

Weapon Drop = Increases the chance of knifing a guard to take their gun.

Stealing = Increases how many credits you find in a box.

Slots = Increases your gang slots.